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[code] | 4D | Modules | TokaPH | ragdude.cpp
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4D
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        tokaphisic.cpp
        stdafx.h
        car.cpp
        stdafx.cpp
        ragdude.h
        car.h
        phbox.cpp
        ragdude.cpp
        phbox.h
        tokaphisic.h
    Terrain
  PlugIns
  auto_registrator_cc.c
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  ed_line.cc.c
 
#include "StdAfx.h"
#include "TokaPhisic.h"
#include "PhBox.h"
#include "ragdude.h"

#define RAD_DUDE_BOX 0
#define RAD_DUDE_SPHERE 1
#define RAD_DUDE_CYLINDER 2

enum
{
    
BONE_BODY,
    
BONE_HEAD,
    
BONE_RIGHT_ARM,
    
BONE_LEFT_ARM,
    
BONE_RIGHT_FOREARM,
    
BONE_LEFT_FOREARM,
    
BONE_RIGHT_THIGH,
    
BONE_LEFT_THIGH,
    
BONE_RIGHT_LEG,
    
BONE_LEFT_LEG,
};

#define BONES_PER_DUDE  10
#define JOINTS_PER_DUDE 9

struct BoneData
{
    
s32 geometryType;
    
f32 zRotation;
    
neV3 pos;
    
neV3 size;
    
neV3 colour;
    
BoneData(
    
s32 _geometryType,
    
f32 _zRotation,
    
neV3 _pos,
    
neV3 _size,
    
neV3 _colour)
    {
     
geometryType=_geometryType;
     
zRotation=_zRotation;
     
pos=_pos;
     
size=_size;
     
colour=_colour;
    }
};

BoneData bones[] = 
{
    
BoneData(RAD_DUDE_BOX,        0.0fneV3(0.0f0.0f0.0f), neV3(0.55f0.7f0.3f), neV3(0.8f0.2f0.2f)), //body         
    
BoneData(RAD_DUDE_SPHERE,    0.0fneV3(0.0f0.55f0.0f), neV3(0.4f0.35f0.2f), neV3(0.8f0.8f0.2f)), //head 
    
    
BoneData(RAD_DUDE_CYLINDER, -NE_PI 2.0fneV3(-0.45f0.28f0.0f), neV3(0.25f0.4f0.2f), neV3(0.2f0.2f0.8f)), //right arm 
    
BoneData(RAD_DUDE_CYLINDERNE_PI 2.0fneV3(0.45f0.28f0.0f), neV3(0.25f0.4f0.2f), neV3(0.2f0.2f0.8f)), //left arm

    
BoneData(RAD_DUDE_BOX, -NE_PI 2.0fneV3(-0.9f0.28f0.0f), neV3(0.24f0.6f0.24f), neV3(0.2f0.2f0.8f)), //right forearm
    
BoneData(RAD_DUDE_BOXNE_PI 2.0fneV3(0.9f0.28f0.0f), neV3(0.24f0.6f0.24f), neV3(0.2f0.2f0.8f)), //left forearm

    
BoneData(RAD_DUDE_CYLINDER0.0fneV3(-0.20f, -0.6f0.0f), neV3(0.27f0.7f0.2f), neV3(0.3f0.7f0.2f)), //right thigh 
    
BoneData(RAD_DUDE_CYLINDER0.0fneV3(0.20f, -0.6f0.0f), neV3(0.27f0.7f0.2f), neV3(0.3f0.7f0.2f)), //left thigh 
    
    
BoneData(RAD_DUDE_BOX0.0fneV3(-0.20f, -1.3f0.0f), neV3(0.3f0.8f0.3f), neV3(0.3f0.7f0.2f)), //right leg
    
BoneData(RAD_DUDE_BOX0.0fneV3(0.20f, -1.3f0.0f), neV3(0.3f0.8f0.3f), neV3(0.3f0.7f0.2f)), //left leg
};

struct JointData
{
    
s32 bodyA;
    
s32 bodyB;
    
neV3 pos;
    
s32 type// 0 = ball joint, 1 = hinge joint
    
f32 xAxisAngle;
    
f32 lowerLimit;
    
f32 upperLimit;
    
neBool enableLimit;
    
neBool enableTwistLimit;
    
f32 twistLimit;
    
JointData(
    
s32 _bodyA,
    
s32 _bodyB,
    
neV3 _pos,
    
s32 _type,
    
f32 _xAxisAngle,
    
f32 _lowerLimit,
    
f32 _upperLimit,
    
neBool _enableLimit,
    
neBool _enableTwistLimit,
    
f32 _twistLimit=0
        
)
        {
     
bodyA=_bodyA;
     
bodyB=_bodyB;
     
pos=_pos;
     
type=_type;
     
xAxisAngle=_xAxisAngle;
     
lowerLimit=_lowerLimit;
     
upperLimit=_upperLimit;
     
enableLimit=_enableLimit;
     
enableTwistLimit=_enableTwistLimit;
     
twistLimit=_twistLimit;
        }
};

JointData joints[] = 
{
    
JointData(BONE_HEADBONE_BODY,                neV3(0.0f0.35f0.0f), 10.0f, -NE_PI 4.0fNE_PI 4.0ftruefalse0.0f), //head <-> body
    
    
JointData(BONE_RIGHT_ARMBONE_BODY,            neV3(-0.22f0.28f0.0f), 0NE_PI0.0fNE_PI 2.5ftruetrue0.1f), //
    
JointData(BONE_LEFT_ARMBONE_BODY,            neV3(0.22f0.28f0.0f), 00.0f0.0fNE_PI 2.5ftruetrue0.1f),

    
JointData(BONE_RIGHT_FOREARMBONE_RIGHT_ARM,neV3(-0.65f0.28f0.0f), 1NE_PI0.0fNE_PI 2.0ftruefalse),
    
JointData(BONE_LEFT_FOREARMBONE_LEFT_ARM,    neV3(0.65f0.28f0.0f), 10.0f0.0fNE_PI 2.0ftruefalse),

    
JointData(BONE_RIGHT_THIGHBONE_BODY,        neV3(-0.20f, -0.32f0.0f), 0NE_PI 6.0f 8.0f0.0fNE_PI 4.0ftruetrue0.1f),
    
JointData(BONE_LEFT_THIGHBONE_BODY,        neV3(0.20f, -0.32f0.0f), 0NE_PI 2.0f 8.0f0.0fNE_PI 4.0ftruetrue0.1f),

    
JointData(BONE_RIGHT_LEGBONE_RIGHT_THIGH,    neV3(-0.20f, -0.95f0.0f), 1, -NE_PI 0.5f, -NE_PI 2.0f0.0ftruefalse),
    
JointData(BONE_LEFT_LEGBONE_LEFT_THIGH,    neV3(0.20f, -0.95f0.0f), 1, -NE_PI 0.5f, -NE_PI 2.0f0.0ftruefalse),
};

CRagDude::CRagDude(void)
{
}

CRagDude::~CRagDude(void)
{
}


void CRagDude::ChangeCollClass(DWORD C)
{
    for(
int i=0;i<20;i++)
        if(!
rigidBodies[i])return;
        else 
rigidBodies[i]->SetCollisionClass(C);

}

void CRagDude::MakeActive()
{
    for(
int i=0;i<20;i++)
        if(!
rigidBodies[i])return;
        else 
rigidBodies[i]->EnableGravity(true);

}

CBasePhisicCRagDude::Make(bVector3f &_position)
{
    
int cur;
    
int scale 1.0f;
    
ZeroMemory(rigidBodies,sizeof(rigidBodies));
    
neV3 position;
    for(
int x=0;x<3;x++)
     
position[x]=_position[x];
    
int index=0;
    
CPHBOX *Box;
    for (
int i 0BONES_PER_DUDEi++)
    {
        
cur index i;

        
rigidBodies[cur] = DefSim->CreateRigid();
        
Box=new CPHBOX((CBasePhisic*)1);
        
Box->ph=rigidBodies[cur];
        
Box->ph->SetExUserData(this);
        
Box->ph->SetCollisionClass(PH_COLL_RAGDOLL);
        
rigidBodies[i]->EnableGravity(false);

        
rigidBodies[cur]->CollideConnected(true);

        
f32  mass;
        
mass 8.0f;
        if (
== 0)
            
mass 20.0f;
        else if (
== || ==9)
            
mass 8.0f;
        
mass/=1000.0f;
        
rigidBodies[cur]->SetMass(mass);
        
CBaseGemetry geom rigidBodies[cur]->AddGeometry();
        
bVector3f _Box(bones[i].size[0] * scalebones[i].size[1] * scalebones[i].size[2] * scale);
        
float CRbones[i].size[0] * scale;
        
float CHbones[i].size[1] * scale;
        
float Srad=bones[i].size[0] * scale;
        
// Box->SetScale(0.5,0.5,0.5);
        
switch (bones[i].geometryType)
        {
        case 
RAD_DUDE_BOX:
            
geom->SetBox(_Box);
            
Box->SetScale(_Box[0]*0.5,_Box[1]*0.5,_Box[2]*0.5);
            
rigidBodies[cur]->SetInertiaBox(_Box);        
            break;
        case 
RAD_DUDE_SPHERE:            
            
geom->SetSphere(Srad);
            
float BS;
            
BS=Srad*0.5;
            
Box->SetScale(BS,BS,BS);
            
rigidBodies[cur]->SetInertiaSphere(Srad);
            break;
        case 
RAD_DUDE_CYLINDER:        
            
geom->SetCylinder(CR,CH);
            
Box->SetScale(CR*0.5,CH*0.5,CR*0.5);
            
rigidBodies[cur]->SetInertiaCylinder(CR,CH);
            break;
        }

        
rigidBodies[cur]->UpdateGeometry();
        
neV3 pos;
        
pos bones[i].pos scaleposition;
        
bVector3f _pos(pos[0],pos[1],pos[2]);
        
rigidBodies[cur]->SetPos(_pos);
        
neQ quat;
        
neV3 zAxiszAxis.Set(0.0f0.0f1.0f);
        
quat.Set(bones[i].zRotationzAxis);
        
rigidBodies[cur]->SetRotation(&quat);
        
rigidBodies[cur]->SetSleepingParameter(0.5f); //make it easier to sleep
        //rigidBodies[cur]->EnableGravity(false);
    
}
    
CBaseJoint joint;
        
    
neT3 jointFrame;

    
int JPD=JOINTS_PER_DUDE;//
    
for (0JPDi++)
    {
        
//if(i==5 || i==6)continue;
        
joint DefSim->CreateJoint(rigidBodies[joints[i].bodyA index], rigidBodies[joints[i].bodyB index]);
        
jointFrame.SetIdentity();
        
jointFrame.pos joints[i].pos scale position;
    
        if (
joints[i].type == 0)
        {
            
joint->SetType(CBaseJoint::BALLSOCKET);
              
neQ q;
            
neV3 zAxiszAxis.Set(0.0f0.0f1.0f);
            
q.Set(joints[i].xAxisAnglezAxis);
            
jointFrame.rot q.BuildMatrix3();
        }
        else
        {
            
/*if( i== 5 || i==6)
                joint->SetType(CBaseJoint::BALLSOCKET);
            else
            */
            
joint->SetType(CBaseJoint::HINGE);
            if (
== 3)
            {
                
jointFrame.rot[0].Set(1.0f0.0f0.0f);
                
jointFrame.rot[1].Set(0.0f1.0f0.0f);
                
jointFrame.rot[2].Set(0.0f0.0f1.0f);
            }
            else if (
== 4)
            {
                
jointFrame.rot[0].Set(-1.0f0.0f0.0f);
                
jointFrame.rot[1].Set(0.0f, -1.0f0.0f);
                
jointFrame.rot[2].Set(0.0f0.0f1.0f);
            }
            else
            {
                
jointFrame.rot[0].Set(0.0f0.0f, -1.0f);
                
jointFrame.rot[1].Set(-1.0f0.0f0.0f);
                
jointFrame.rot[2].Set(0.0f1.0f0.0f);
            }
        }

        
joint->SetJointFrameWorld((float*)&jointFrame);
        
        if (
== || == 6// right
        
{
            
//neT3 body2w = ((CTokaRigid*)rigidBodies[joints[i].bodyB+index])->GetBody()->GetTransform();
            
neT3 body2w rigidBodies[joints[i].bodyB+index]->GetRealTransform();//>GetTransform();
            
neT3 w2Body body2w.FastInverse();
/*            w2Body.rot[0].n.W=1;
            w2Body.rot[1].n.W=1;
            w2Body.rot[2].n.W=1;
            w2Body.pos.n.W=1;
*/
            
neM3 m;
            
neQ q1q2;
            
neV3 zAxiszAxis.Set(0.0f0.0f1.0f);
            
q1.Set(joints[i].xAxisAnglezAxis);
            
neV3 xAxisxAxis.Set(1.0f0.0f0.0f);
            
q2.Set(-NE_PI 0.30fxAxis);
            
neQ qq2 q1;
            
q1.BuildMatrix3();
            
neT3 frame2body;
            
frame2body.rot w2Body.rot m;
            
frame2body.pos w2Body jointFrame.pos;
            
//neT3 frame2w = body2w * frame2body;
            
joint->SetJointFrameB((float*)&frame2body);

        }
        
joint->SetLowerLimit(joints[i].lowerLimit);
        
joint->SetUpperLimit(joints[i].upperLimit);
        if (
joints[i].enableLimit)        joint->EnableLimit(true);
        if (
joints[i].enableTwistLimit)
        {
            
joint->SetLowerLimit2(joints[i].twistLimit);
            
joint->EnableLimit2(true);
        }
        
joint->SetIteration(4);
        
joint->Enable(true);
    }
    
ChangeCollClass(PH_COLL_RAGDOLL);
    return 
rigidBodies[0];
}



[CODE]/4D/Modules/TokaPH/ragdude.cpp

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